Gaming

Lakeburg Legacies Reveiw

Lakeburg Legacies Review

Lakeburg Legacies does start off on the right foot. sexual preferences just aren’t a thing here. Anyone can marry anyone they’re not related too. Any couple can have children. “falling in love” business is reduced to nothing more than a quick click through three random micro-scenarios pulled from a disappointingly small list. All love needs, apparently, is knowing likes and dislikes.

The children are also automatically kicked out of their homes the instant they turn 18. Much younger children can also end up homeless if two existing widowers wed and there’s not enough room in their home. Unless you expand their home so they can all live together. The game’s only solution to this self-inflicted problem is to make literal toddlers wander the streets until they either die or survive until adulthood.

Building up the village at first felt like a lot. Seemingly every menu I opened had a popup text tutorial. I appreciated the attempt to explain everything, even if not much of it mattered anyway. be

I don’t get to decide where any building’s placed, or even how many of them I can have. Build enough homes for everyone, make sure people have a job they’re not terrible at, get people married to the best partner available ASAP, upgrade whatever facilities I could. Done.

I didn’t feel any difference when I could suddenly have people live their lives as assassins, master forgers, disgruntled mentors to eager apprentices, or even queens: they were just another bundle of stats to shove in a free slot so I could make another set of numbers go up. I was left staring at the same general overview for hours and hours, the villagers’ lives reduced to bars and numbers.

It’s an impersonal experience for a game about relationships. I’m a disconnected godlike presence rather than a little mayor with big dreams, so I never have to worry an angry mob will kick me out if I fails. The only real goal is to rack up “prestige,” an ephemeral, passively earned substance that serves as an end game score once my reallocated number of in-game years have run dry, which is then converted into coins I can use to unlock artwork showing generic scenes of village life in a gallery. There’s nothing meaningful to strive for.

Thank you for reading I appreciate and value all of you. I hope you enjoyed seeing some new releases. Let me know in the comments if I should continue to do game reviews on here. My snapchat is Cara_lynn97. Twitter and Instagram are the same. I stream on twitch multiple days a week! You can click here to see my review of blooming panic.

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